Delve into the burgeoning virtual human sector
Virtual people have rapidly changed from being mere entertainment idols to useful instruments as a result of the rapid advancement of technology. From the first virtual idols, like Lin Mingmei, Hatsune Miku, Luo Tianyi, and others, who amassed a sizable fan base via music, appearances, and endorsements, to the present, virtual people have permeated many industries and emerged as a fresh option for businesses looking to cut costs and boost productivity.
Virtual Humans: From Idols to Tools in Evolution With the rise of virtual idols, the market is able to recognize the enormous commercial value of virtual people in addition to the public’s ability to appreciate the allure of virtual human technology. Through the release of music, virtual concerts, brand endorsements, and other activities, virtual idols have effectively garnered a substantial following and enabled the monetization of their content. Simultaneously, the rise in popularity of virtual idols has allowed more individuals to take part in the creation of virtual worlds, which has further aided in the advancement of virtual human technology.
But as virtual human technology continues to advance and the range of application scenarios grows, it is becoming increasingly clear what characteristics virtual humans have as tools. Virtual people can already perform many common duties and provide real benefits to businesses. Examples of these include news anchors, cultural and tourism guides, customer service representatives in the education sector, and corporate digital employees. Virtual people have demonstrated significant benefits, particularly in situations involving high repetition and straightforward interactions.
A thorough examination of the industry chain for virtual humans It is impossible to separate the development of the virtual human industry from the upkeep of an entire industrial chain. Every link, whether it be in the application, platform, or basic layers, is essential.
The fundamental layer primarily offers the hardware and software support needed for virtual human manufacturing, such as chips and cloud computing, content and IP output, display devices and motion capture equipment, rendering modeling software development, and more. The top manufacturers in this category have gained a strong foothold thanks to their extensive technological experience and superior resource availability.
The platform layer serves as a link between the application and basic layers and is primarily in charge of creating, managing, and promoting virtual people. Internet behemoths have introduced unique virtual human goods and services in this connection, leveraging their robust technical capabilities and plethora of application scenarios to break into the virtual human market.
The most promising link in the virtual human industry chain is the application layer, which is where virtual human technology is ultimately applied. Virtual people may already do a wide range of tasks that traditional human resources are unable to do, including news anchoring, cultural and tourist guides, customer service in education, and working as digital employees for corporations. The application breadth of virtual humans will also continue to grow as a result of ongoing technological advancements and the development of application situations.
Unspoken worries about bubbles in the midst of virtual human mania. The virtual human sector is growing, but we also need to consider the bubble issue. The virtual human industry is at risk of blowing up because of the overhype surrounding the notion and the flood of finance. First, time and technological accumulation are still needed for the creation of virtual human technology. Even though virtual humans can currently perform some tasks that humans cannot, they are still not as complex and intelligent as real people. Therefore, some businesses may overlook building their core business and innovation competencies because of an over-reliance on virtual human technology.
Secondly, there is a growing level of competitiveness in the virtual human market. The rivalry in the virtual human market is getting more and more intense as more businesses enter it. Some businesses may engage in irrational behavior, such as excessive marketing and exaggerated publicity, in an attempt to gain market share and grab consumers’ attention. These acts will harm the company’s reputation and image, as well as the industry as a whole.
Lastly, it’s still unknown what the virtual human sector makes in terms of profit. While there have been successful instances of content monetization involving virtual people, the industry’s overall profit model remains unclear. Numerous businesses have poured a lot of money and technological resources into the study and creation of virtual people, but they are having trouble coming up with viable business models. This could put some businesses in danger of failing entirely.
In conclusion, the virtual human sector faces numerous obstacles and issues despite having a lot of promise. To support the healthy development of the virtual human industry, we must maintain our composure and sobriety, keep a close eye on the industry’s development trend and bubble risk, and aggressively investigate viable business models and application possibilities.
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